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Scary Monitory

An Observation Duty inspired game

Context :

Project made for Halloween 2024 in under a month by my friend and me .

You play as a security guard watching over cameras and you're tasked to find the anomalies which roams each rooms before they notice you.

 

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Main Menu

For the Main Menu i took inspiration from the Hit game Lethal Company, i wanted to make a menu where the player would have to type "commands" so he could be more immersed in the game.
 

Switching between Cameras

Simple Camera Switch between cameras made by using some blueprint placed in world with each having an arrow representing how the camera would be oriented and a name variable to set the room name that will to appear the top left corner of the screen.
 

Anomalies

For the anomalies I made a manager which every given seconds has an increased chance based on past spawn failures to spawn a random anomaly.
Each anomaly can only spawn once per game and have a boolean to determine if the anomaly can spawn while the player is looking through the camera in which the anomaly is.

The manager also increase the "score" of the player when clearing an anomaly but also check the current amount of anomaly exisiting at the same time, if it is greater than a given max amount then a timer will start where if it reaches 0, the player dies.

 

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